The Trash Day Everything Everywhere achievement sits at the top of every collection-hunter's wishlist because it requires touching every hidden collectible flag the raccoon haul system tracks, across every stage in the six-area loop. Skip a single flag and the pop-up at 4 AM never fires, which is why this checklist breaks each area down by exact trigger points rather than vague zone names. The achievement builds directly on the same flag infrastructure that powers the Trash Day Flamboyance achievement and other Trash Day collection achievements, so mastering one cleans up several adjacent unlocks at the same time.
A crew that treats this achievement as a pure walkthrough will burn hours retracing steps. A crew that treats it as a flag-tracking exercise, where every collectible is a named condition the engine checks at end-of-shift, finishes in two or three clean runs. This guide is built around that second approach, with per-area tables, common miss points, and stacking routes that let the Flamboyance pink-plastic run, the Animal Control collection, and the Construction Site set all tick off inside the same shift. According to community data, solo players hit Everything Everywhere in roughly four to five focused runs once they adopt the flag-first mindset, while full six-raccoon squads clear it in two.
What the Everything Everywhere Flag Actually Tracks
The Trash Day Everything Everywhere achievement is not a single global "collect everything" check. It is the union of every per-area collection flag in the game, evaluated when the wagon reaches Raccoon Paradise before 4 AM. The achievement only fires if every flag reads true at the same time, which means a partial run through Animal Control with a single Flamingo missed still leaves the achievement locked.
The Six Per-Area Flag Categories
| Area | Flag Name | What Triggers It | Common Miss Cause |
|---|---|---|---|
| Animal Control | ac_all_collected | Every Flamingo + every side prop picked up | Rushing the back kennels |
| Convenience Store | cs_all_collected | All shelf props + back-room pickups | Skipping the freezer corner |
| Construction Site | cx_all_collected | Hard-hat set, scattered tools, hidden panels | Missing the upper scaffolding |
| River | rv_all_collected | Raft dock props + crossing debris | Skipping mid-river floating crates |
| Junkyard | jy_all_collected | Crane props + cotton-candy carts + scrap piles | Forgetting the back lot |
| Park | pk_all_collected | Bench props + trash bin set + pavilion items | Rushing past the picnic area |
Why Partial Progress Resets
The engine evaluates every flag at the moment the wagon crosses the 4 AM threshold. A run that completes the Trash Day Animal Control collection but leaves the Park flag at 11 of 12 items will not save partial progress between shifts. The next run starts every flag at zero, which is why a single coordinated sweep always beats two half-runs. The Trash Day Convenience Store collection and Trash Day Construction Site collection behave the same way, evaluating their per-area subsets on the same final frame.
How Everything Everywhere Stacks With Flamboyance
The Trash Day Flamboyance achievement is a strict subset of Everything Everywhere. Flamboyance only requires the Flamingo subset across the relevant areas, while Everything Everywhere demands every flag, including the side props that Flamboyance ignores. Players chasing both should treat Flamboyance as a checkpoint: a run that pops Flamboyance mid-shift has already cleared the hardest portion of Everything Everywhere and only needs the non-Flamingo props to finish.
Building a Reliable Everything Everywhere Run Order
Order matters more than speed on an Everything Everywhere attempt, because re-entering an area to backtrack a missed flag costs more time than the original collection ever would. The community-tested order runs Animal Control first, then Convenience Store, Construction Site, River, Junkyard, and finishes at Park, with the wagon deposited just before the Raccoon Paradise gate.
Per-Area Collection Targets
| Area | Total Flags | Flamingo Flags | Side Prop Flags | Typical Time |
|---|---|---|---|---|
| Animal Control | 14 | 8 | 6 | 18-22 min |
| Convenience Store | 12 | 0 | 12 | 14-16 min |
| Construction Site | 15 | 0 | 15 | 20-24 min |
| River | 10 | 0 | 10 | 12-15 min |
| Junkyard | 13 | 0 | 13 | 16-20 min |
| Park | 11 | 0 | 11 | 12-14 min |
| Total | 75 | 8 | 67 | 92-111 min |
The Sweep Pattern
For each area, the pattern stays the same: enter, hug the left wall until the first flag turns, then sweep right in a slow zigzag until the area exits. This catches the off-path props that pure speedrunners miss, especially the floating crates along the River and the cotton-candy carts tucked behind the Junkyard crane. The Trash Day Animal Control collection benefits most from this sweep because the back kennel holds three flags that any direct route skips.
Players who want a visual companion for this sweep can reference the broader level walkthrough layout to confirm the area entrances and exit gates match the flag zones below; cross-checking against the Trash Day Convenience Store collection and Trash Day Construction Site collection maps is especially useful because those zones share entry triggers with Animal Control's back kennel, so a missed gate in one often hides a flag in another.
Animal Control: Where the Flag System Starts
Animal Control holds the densest concentration of flags in the game, which is why it sits first in the recommended run order. The Trash Day Animal Control collection alone drives 14 flag checks, including the eight Flamingo flags that power the Flamboyance subset.
Flamingo Spawn Points
| Kennel Zone | Flag ID | Spawn Location | Stackable With |
|---|---|---|---|
| Front desk | flamingo_front_01 | Behind the counter | High Value Target |
| Left kennel row | flamingo_left_02 | Top shelf, third cage | Cotton-candy cart |
| Left kennel row | flamingo_left_03 | Floor behind second cage | River cotton-candy |
| Right kennel row | flamingo_right_01 | Crate stack near the wall | Hidden panel |
| Right kennel row | flamingo_right_02 | Inside the grooming tub | Convenience Store run |
| Back kennel | flamingo_back_01 | Top of the supply shelf | Medic revive |
| Back kennel | flamingo_back_02 | Behind the bear trap zone | Tripod achievement |
| Office | flamingo_office_01 | Under the manager's desk | Flipper unlock |
Side Prop Flags
Beyond the Flamingos, Animal Control hides six non-Flamingo flags that Everything Everywhere checks separately, and they are the props most crews miss because they look decorative rather than mechanical. The flag-checker scans for context tags like "intake_form," "calibration_card," and "feeding_schedule" attached to nearby interactables, so a bowl on the kennel floor or a clipboard on the back wall silently contributes to the Flamboyance achievement total. Skipping Animal Control therefore forfeits roughly 19% of the Everything Everywhere flag pool in one of the fastest-cleared maps in the rotation, which is why experienced Trash Day runs route a dedicated runner to sweep the kennel before triggering the bear trap sequence.
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Bear trap calibration card on the front desk
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Animal intake clipboard on the back wall
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Three feeding bowls spread across the kennel floor
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One hidden panel behind the right-side bear trap
The full Animal Control secrets layout, including the bear trap placement, is documented in the Animal Control secrets guide, which maps each trap to the prop nearest to it. A crew that learns to read that layout together clears Animal Control in under 20 minutes and ticks off roughly 19% of the total Everything Everywhere flag count in a single sweep.
Convenience Store and Construction Site: The Non-Flamingo Half
The Trash Day Convenience Store collection and Trash Day Construction Site collection do not contain any Flamingo flags, so crews focused exclusively on the Trash Day Flamboyance achievement will find zero progress value in these two collections and naturally skip them. Everything Everywhere, however, does not permit that shortcut — it folds every collection's flags into one unified completion track, meaning even the Flamingo-free Convenience Store and Construction Site runs must be fully completed (including Animal Control-adjacent items) to satisfy its umbrella requirements.
Convenience Store Flag Map
| Zone | Flag Count | Notable Miss Points |
|---|---|---|
| Front shelves | 4 | Top shelf candy bars, register-side prop |
| Aisle 1 (canned goods) | 2 | Bottom shelf, behind the price tag |
| Aisle 2 (frozen) | 3 | Freezer corner holds two flags |
| Back room | 3 | Manager's desk, mop bucket, safe |
The Convenience Store is the smallest collection by total flags, but it carries the highest miss rate per flag. According to community testing, the freezer corner alone holds two flags that over 60% of first-time Everything Everywhere runs miss because the freezer door clips shut and the props behind it require a specific interaction angle.
Construction Site Flag Map
| Zone | Flag Count | Notable Miss Points |
|---|---|---|
| Ground floor | 5 | Hard-hat rack, tool bench, scattered bolts |
| Mid scaffolding | 5 | Two flags on the upper planks, one on the hoist |
| Upper scaffolding | 3 | The crane cabin holds a single hidden flag |
| Back lot | 2 | Propane tank zone, behind the porta-potty |
A common cross-link for crews working the Construction Site is the Junkyard walkthrough, because the back-lot prop placement mirrors the Junkyard's crane-side props and the muscle memory transfers cleanly. The propane tank zone and the porta-potty corner in particular reuse the same crate-stack geometry found near the Junkyard's crusher bay, so a runner who has already cleared the back lot's two-flag sequence can pivot to the Junkyard's hidden cache in under a minute, which feeds directly into the Trash Day Construction Site collection counter without retracing steps.
River, Junkyard, and Park: Closing the Flag Set
The last three areas hold the flags most often forgotten on Everything Everywhere runs, because the early game teaches crews to rush through them on the way to Animal Control or the Construction Site. Slowing down for these three areas turns the final sweep into a clean finish.
River Collection Targets
| Zone | Flag Count | Stack Site |
|---|---|---|
| Raft dock | 3 | End of the left pier |
| First crossing | 3 | On the floating platform |
| Mid-river | 2 | Crate behind the second lever |
| Far bank | 2 | Behind the bear trap warning sign |
The River only holds 10 flags, but the floating crates count as time-gated pickups because the current pushes them out of interaction range after a few seconds. A solo raccoon should grab the dock flags first, then race the current to the mid-river crates before the platform drifts past.
Junkyard Collection Targets
The Junkyard is where the cotton-candy cart stacking route pays off, because the carts are simultaneously loot sources, wagon repair materials, and collection flags. A crew that learns the cart timing clears three flag categories per cart, which is why the route shows up in every high-level Everything Everywhere guide.
| Zone | Flag Count | Stack Trigger |
|---|---|---|
| Front lot | 4 | Cotton-candy cart #1 |
| Crane zone | 4 | Cotton-candy cart #2 + crane cabin prop |
| Back lot | 3 | Cotton-candy cart #3 + scrap pile |
| Exit corridor | 2 | Behind the forklift |
Park Collection Targets
The Park closes the loop, and skipping it is the most common cause of a fully cleared run that does not pop Everything Everywhere. The Park holds 11 flags, none of them Flamingos, and most of them are decorative props that look like background scenery:
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Four bench props (one per bench in the pavilion)
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Three trash bin props along the main path
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Two pavilion flags (the flagpoles, not the Trash Day flag system)
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Two fountain props at the central fountain
A crew that clears the Park in the last 15 minutes before 4 AM has a high probability of popping Everything Everywhere on the same shift, because the Park's flag set is the last one the engine evaluates before the final Raccoon Paradise cutscene.
Stacking Everything Everywhere With Adjacent Achievements
Once a crew knows the flag layout, the next optimization is stacking Everything Everywhere with the other achievements that share infrastructure. The Trash Day Flamboyance achievement is the most obvious target, but several other unlocks piggyback on the same flag system.
Achievement Stack Targets
| Achievement | Flag Dependency | Stack Window |
|---|---|---|
| Flamboyance | All Flamingo flags | Animal Control, Convenience Store side |
| Cotton Candy Dissolve | Cotton-candy cart flags | Junkyard, River |
| Tripod | Three-wagon-wheel repair | Any area with a bear trap |
| Sweet Misery | Hidden cart dissolve | Junkyard-specific |
| Passenger | Riding the wagon through 4 AM gate | Final stretch |
The Trash Day Flamboyance achievement stacks naturally with the Animal Control sweep because every Flamingo flag is part of both the per-area and the global flag set. A single Animal Control run that catches all 8 Flamingos ticks off 8 of the 75 total flags and the entire Flamboyance subset in one pass.
For crews hunting the cotton-candy sub-achievements, the convenience store and other area collectibles route maps every cart and shelf prop in one chart, which is the cleanest reference for stacking the dissolve achievements with Everything Everywhere.
Common Everything Everywhere Failures and Fixes
Most failed Trash Day Everything Everywhere attempts trace back to one of three recurring patterns: rushing the back zones of the Convenience Store collection instead of clearing them room by room, missing a single decorative prop that gates a hidden pickup, or letting the wagon take damage that forces a repair detour and breaks route timing. Each of these has a known fix tied to specific collection achievements like the Animal Control or Construction Site collection.
Failure Pattern Table
| Failure | Symptom | Fix |
|---|---|---|
| Missed side prop | Achievement does not pop at 4 AM | Re-run the area with the sweep pattern |
| Wagon damage detour | Out of time before Park | Pre-repair before the final stretch |
| Flamingo respawn | Flag stays false | Wait the respawn timer before the 4 AM gate |
| Co-op desync | One crew member's flag count differs | Host must be in the wagon at evaluation |
The Sweep Recovery Run
If the first run misses a flag, the recovery run does not need a full Everything Everywhere attempt. The crew can enter only the missed area, sweep it, deposit the wagon, and pop the achievement at 4 AM as long as every other flag is still true from the previous attempt. This is why flag tracking between runs is a force multiplier: a clean Everything Everywhere run plus a 10-minute recovery is faster than two full attempts.
Frequently Asked Questions
How many flags does Trash Day Everything Everywhere actually require?
The achievement requires 75 total flags across the six areas: 8 Flamingo flags, 6 Animal Control side props, 12 Convenience Store props, 15 Construction Site props, 10 River props, 13 Junkyard props, and 11 Park props. Every flag must read true at the same time when the wagon crosses the 4 AM gate into Raccoon Paradise, because the engine evaluates the full set on the final frame rather than tracking partial progress.
Can a solo raccoon complete Everything Everywhere?
Yes, solo runs are slower but fully viable. A solo player should expect four to five focused runs, with the first run as a learning sweep, the second and third as full attempts, and any remaining flag gaps covered by short recovery runs. Co-op is faster but the achievement is single-flag, not crew-counted, so solo and co-op both work as long as the host is the one driving the wagon through the final gate.
Does the Trash Day Flamboyance achievement share flags with Everything Everywhere?
Every Flamingo flag is a subset of the Everything Everywhere flag set, so a run that pops Flamboyance has cleared all 8 Flamingo requirements for Everything Everywhere in the same pass. The reverse is not true: Everything Everywhere still requires the non-Flamingo side props, which is why Flamboyance-only runs do not pop the bigger achievement even when they feel complete.
What is the fastest area order for an Everything Everywhere attempt?
The community-tested order is Animal Control, Convenience Store, Construction Site, River, Junkyard, then Park. Animal Control goes first because it holds the Flamingo flags, and any failure there is cheaper to recover from than a failure in the late-game areas. Park goes last because the Park flag set is the final subset the engine evaluates, and finishing at Park with a clean wagon maximizes the chance of popping the achievement on the same shift.
Do flags persist between runs if I leave early?
No, every flag resets to false at the start of a new shift, and the engine only evaluates the Everything Everywhere flag set when the wagon reaches Raccoon Paradise before 4 AM. A run that quits at the River with 65 of 75 flags true loses all of that progress, which is why crews should plan the full six-area sweep before starting the timer rather than trying to checkpoint a partial collection.