Achievements

Achievements

All 24 Trash Day Steam achievements explained, from Style Icon and Wagon of Theseus to Everything Everywhere, with step-by-step unlock tips for co-op crews.

24 on Steam
Total Achievements
Style Icon
Easiest Unlock
Everything Everywhere
Hardest Unlock

Introduction

Trash Day ships with 24 Steam achievements, and they are far more than a checklist bolted onto the side of the party game. Each one nudges your crew toward a mechanic the designers clearly want you to experiment with, whether that means launching a friend off a seesaw, limping a three-wheeled wagon fifty meters down the road, or combing all six areas for lost loot. The list splits roughly into four families: pure action stunts, co-op coordination tests, collection clears, and a small set of cosmetic unlocks that reward simply dressing up. Because the game is physics-driven, many achievements are less about raw reflexes and more about setting up a situation with friends and letting the chaos finish the job. Expect collection unlocks such as Everything Everywhere to become the long tail that keeps a crew returning long after the main route through Animal Control, the River and the Junkyard has been cleared.

Trash Day Achievement Reference

AchievementTypeHow to Unlock
Style IconCosmeticEquip any hat or wearable on your raccoon.
Wagon of TheseusVehicleReplace every wagon panel before the level ends.
TripodActionTravel at least 50 meters with only three wheels attached.
Totem PoleCo-opStack at least three raccoons on top of one another.
Space CadetsCo-opLaunch another player at least 10 meters into the air with a seesaw.
Everything EverywhereCollectionFind every loot item in the entire game.

Achievement Deep Dive

C

Style Icon

cosmetic

The first badge most players earn, awarded for simply dressing your raccoon in any hat or wearable found in the world.

Unlock ConditionEquip a single cosmetic item on your raccoon, which can be picked up early or bought with loot money routed through in-game vending machines.
DifficultyTrivial, it fires the instant the item is applied and never requires a successful run or a coordinated team action.
Why It MattersIt introduces the cosmetic loop and confirms that looks are purely visual, so a fresh crew can experiment with fashion without touching the wagon physics.
B

Wagon of Theseus

vehicle

A philosophy joke turned into a repair job: swap out every single wagon panel before you finish the area.

Unlock ConditionReplace every panel on the wagon before the level ends, which means deliberately letting parts break and then fitting spares rather than nursing the cart through untouched.
Best ApproachAssign one repair-focused player who tracks which panels are still original, and route the wagon through rough terrain on purpose to force the remaining swaps early in the level.
Common MistakeReaching the drop-off with one stubborn original panel still attached, which forces a full replay of the area instead of a quick patch-up.
A

Tripod

action

Prove that three wheels are enough by dragging the wagon at least fifty meters with one axle stripped bare.

Unlock ConditionTravel a continuous fifty meters while only three wheels remain attached, without re-fitting the missing wheel partway through the run.
Best ApproachPick a flat, wide-open stretch such as the Park or the outer road, have one player hold the missing side up and steer, and resist the urge to stop and repair until the counter fires.
Risk FactorLosing a second wheel or tipping on uneven ground resets the attempt, so bungee cords and stable terrain matter more than raw speed.
B

Totem Pole

co-op

A pure coordination badge that asks three raccoons to stand on each other's shoulders without the tower collapsing.

Unlock ConditionStack at least three raccoons on top of one another and hold the tower long enough for the game to register the colliding bodies as a valid stack.
Best ApproachStand on flat, non-slip ground, have the bottom raccoon freeze completely, and let the second and third climb on one at a time with a spoken countdown.
Common MistakeEveryone moving at once, which sends the stack toppling sideways and usually ends with all three raccoons rolling into the nearest hazard.
A

Space Cadets

co-op

Turn a seesaw into a launch pad and fire a teammate at least ten meters straight up into the sky.

Unlock ConditionLaunch another player at least ten meters into the air using a seesaw, with the height measured from the moment of release to the apex of the flight.
Best ApproachHave one player stand on the raised end while another drops or jumps onto the low end with maximum force, and time the drop for the instant the passenger reaches the tip.
Risk FactorThe physics are sensitive, so a slightly early or late impact turns a majestic launch into a short hop that does not clear the distance requirement.
S

Everything Everywhere

rare

The completionist crown: track down every single loot item hidden across all six areas of the game.

Unlock ConditionFind every loot item in the entire game, which spans the full collection lists for Animal Control, the Convenience Store, the Construction Site, the River, the Junkyard and the Park.
Best ApproachFinish the story route first to learn each area, then return area by area with a checklist and a dedicated scout who sweeps side paths while the rest of the crew keeps the wagon stable.
Time InvestmentBy far the longest unlock on the list, often stretching across multiple sessions, because a single overlooked item can send a crew back through an entire zone.

Core Mechanics

Achievements in Trash Day are tracked per save and fire the moment the game detects the matching condition, usually through a physics event rather than a scripted trigger. A stack of raccoons only registers when the collision volume genuinely holds three characters upright, a wheel-count unlock only counts distance travelled while an axle is empty, and a value-based unlock such as High Value Target waits until the wagon holds at least $75 of loot at one time. Because the checks are tied to live simulation, two crews can earn the same badge in completely different ways, and a stunt that fails ten times may succeed on the eleventh simply because a rock or a bungee cord lined up. Collection achievements add a second layer, since each area keeps its own loot list and one hidden Flamingo, so the completionist route blends exploration with the same wagon hauling you already do for score.

Advantages

The achievement list is unusually good at teaching by stealth. Players who ignore the tutorials will still learn to reattach wheels, swap panels and coordinate a group push because those actions are exactly what unlocks Wagon of Theseus, Tripod and Pit Crew. The co-op badges are social icebreakers: Space Cadets, Totem Pole and Wide Receiver all but force a group to talk, count down and laugh at the result, which is precisely the tone the game wants. Because most unlocks are physics-driven and repeatable, there is little punishing grind; a crew can chase a specific badge for twenty minutes, fail cheerfully, and still make progress in the level. Collection unlocks also reward thorough exploration of areas players would otherwise sprint past, and the cosmetic badge gives newcomers an easy first trophy so nobody leaves a session empty-handed.

Challenges

The same physics-driven design that makes the list fun also makes it fiddly. Unlocks like Space Cadets or Wide Receiver depend on timing and collision luck, so they can feel inconsistent even when a crew does everything right, and a single mistimed jump can reset a long attempt. Several achievements need a full lobby to be practical, meaning solo players or small groups may simply be locked out of the co-op badges until they find friends online. Collection clears such as Everything Everywhere demand near-total coverage of six areas and can turn into a slow, guide-hunting chore once the novelty fades. A handful of the 24 unlocks are not publicly named or described, so completionists cannot plan for them and must discover them by accident, and because progress is per save, starting a fresh file can mean repeating stunts already earned elsewhere.

Frequently Asked Questions

How many achievements does Trash Day have, and how hard is the full set?+
Trash Day includes 24 Steam achievements, mixing easy cosmetic and action unlocks with tougher co-op stunts and full-collection clears. The easy end, such as Style Icon, can be finished in the opening minutes, while the hard end, including Everything Everywhere and the cooperative launch badges, can take many sessions. Difficulty is less about mechanical skill and more about patience and having a coordinated group. Most players will naturally earn a dozen badges just by playing through the six areas, and the remaining ones are best chased deliberately with a guide open and friends in voice chat, counting down before every risky attempt. A determined crew can realistically finish the set over a weekend.
Do achievements unlock in solo play, or do I need a full six-player lobby?+
Many achievements unlock fine in solo play, including the cosmetic, vehicle and collection badges, because those conditions only involve your own raccoon and the wagon. The co-op stunts are a different story. Totem Pole needs at least three raccoons stacked, and Space Cadets requires launching another player, so both are effectively impossible alone. Wide Receiver and Medic also lean on having teammates present. The practical answer is to treat the co-op half of the list as a party activity: gather two or three friends, run the levels together, and split the solo-friendly collection work between sessions. You do not need a full lobby of six for most badges, but you do need at least one reliable partner.
Are any achievements missable, and can I lose progress?+
Most Trash Day achievements are not permanently missable because levels can be replayed and physics stunts can be retried indefinitely, so a failed attempt only costs time rather than progress. The main risk comes from area-bound conditions: Wagon of Theseus, for example, wants every panel replaced before the level ends, so if you reach the drop-off with a broken panel you must replay that area rather than fix it later. Collection unlocks persist once the item is registered, but a fresh save file resets everything, so avoid overwriting the slot you used for completion hunting. If you are chasing a specific badge, finish it in one session and confirm it appears in the Steam overlay before moving on to the next area.

Quick Tips

💡

Chase the easy cosmetic and action badges first to build momentum. Style Icon simply asks you to equip any wearable, and Trash Vandal only needs ten trash cans knocked over, so both fall out of ordinary play within the first area or two. Early unlocks give a new crew a shared sense of progress and let you learn the wagon's behaviour before attempting anything that depends on precise physics timing, such as a seesaw launch or a three-wheeled run. Think of these simple badges as the tutorial the tutorial does not explicitly give you, and let them carry the group through the opening sessions while everyone is still learning the controls and the loot loop.

💡

Assign one achievement to each session rather than chasing everything at once. A focused goal, such as replacing every wagon panel for Wagon of Theseus or landing a long throw for Wide Receiver, lets the group set up the needed situation deliberately instead of hoping it happens by accident. Announce the target at the start, agree on the route that makes it easiest, and treat the level as practice until the condition fires. Splitting the list this way keeps sessions varied and stops the more fiddly stunts from souring the mood when they fail repeatedly. It also means a short play window still produces a concrete result rather than a vague sense of having messed around.

💡

Use voice chat with clear countdowns for every cooperative stunt. Space Cadets, Totem Pole and Wide Receiver all depend on two or more players acting on the same beat, and without a spoken cue the timing drifts apart almost immediately. Pick one caller, count down from three, and have everyone commit on the final number instead of drifting into a slow collective push. If a launch fails, stop, reset to a clean position and try again rather than improvising mid-air, because a messy retry usually wastes more time than a full reset. Clear communication is the single biggest difference between a crew that clears the co-op badges quickly and one that grinds them for hours.

💡

Leave the full-collection badges for last, once you know all six areas well. Everything Everywhere and the per-area loot clears reward familiarity, so hunting them on a first playthrough means backtracking through hazards you have not yet learned to handle. Finish the story route, note which items each area tracks, then return with a checklist and a patient crew. Bring a dedicated loot scout who can sweep side paths while the rest keep the wagon stable, and keep a running list of anything still missing so you do not re-search a zone twice. This turns a potentially tedious grind into a relaxed victory lap through areas you already know how to cross.

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