Levels
Walkthroughs for all six Trash Day areas — Animal Control, Convenience Store, Construction Site, River, Junkyard and Park — with obstacles, routes and collectibles.
Introduction
This category maps the six areas a raccoon crew crosses on the way to Raccoon Paradise. Each area is less a traditional stage than a stretch of terrain with its own hazards, loot density and physics quirks, and every one of them tracks a separate collection of items to find. The reference pages here break each zone down by obstacle type, collectible layout and relative difficulty, so a group can decide where to stop for value and where to sprint through untouched. Because the areas chain together into one continuous haul, a mistake early can follow you: a cart that loses a wheel in the Convenience Store may still be limping through the Construction Site ten minutes later.
Area Quick Reference
| Area | Signature Obstacle | Collection Focus | Difficulty |
|---|---|---|---|
| Animal Control | Fences and patrol routes | Starter loot set | C |
| Convenience Store | Tight corners and vending machines | Shop-area items | B |
| Construction Site | Unstable ground and plank props | Tool-heavy set | B |
| River | Water that dissolves loose cargo | River collectibles | A |
| Junkyard | Dense scrap and heavy loads | Largest loot collection | A |
| Park | Open sightlines and a runaway cart | Final area set | B |
All Six Areas
Animal Control
The tutorial-flavoured opening zone where movement, climbing and the first pickups are introduced.
Convenience Store
A cramped retail strip where the cart struggles for room and vending machines tempt your wallet.
Construction Site
An unstable yard full of planks and loose geometry that doubles as your launching practice ground.
River
Water is the enemy in this zone, capable of dissolving loose cargo and dragging a loaded cart off line.
Junkyard
The late-game scrap field with the densest loot in the game and terrain that punishes heavy carts.
Park
An open green zone with long sightlines and the final approach toward Raccoon Paradise.
Core Mechanics
Every area in Trash Day is a segment of one continuous journey rather than a self-contained mission. Progress is measured by moving the wagon from one drop-off to the next, and the terrain in between defines the challenge. Zones introduce distinct hazards at a steady pace: tight urban corners and moving traffic early, then unstable ground and launching props, then water that can dissolve loose cargo, and finally the dense scrap of the late-game areas. Collectibles are tracked per zone, so completionists need to clear each area's set rather than sampling across the whole map. The reported ordering of the zones comes from the game's own achievement list, so treat it as strong evidence rather than an official step-by-step itinerary.
Advantages
Area-by-area pages make the game's pacing legible. Instead of discovering that a zone hides a dense loot cluster after already sprinting past it, a crew can plan stops in advance and know which stretches are sprint territory. Difficulty notes let mixed-skill lobbies assign their strongest players to the genuinely punishing sections and keep newcomers on safer duties. Because each region tracks its own collection, these pages double as a completionist checklist, showing exactly what remains before a zone can be considered cleared. Finally, obstacle breakdowns save the cart itself: knowing that a hazard is best crossed with a plank rather than a straight push prevents the kind of wipe that scatters an entire haul.
Challenges
The clearest limitation is that Trash Day does not spell out an official area order. The six zone names are confirmed by the achievement list, but the sequence a given crew experiences can vary, so any numbered walkthrough is an interpretation and should be read that way. Terrain also interacts with player count in ways no static page can capture: a slope that is trivial for six raccoons can be brutal for two, and wagon weight changes traction on the same hill. Freshly released games shift under patches, so routes and spawn points can go stale. Finally, water and physics hazards are situational, meaning the safe line documented today may not survive tomorrow's balance pass.
Frequently Asked Questions
How many areas are in the full game?+
Which area is the hardest?+
Do I have to finish an area's collection before moving on?+
Quick Tips
Scout the next stretch on foot before you commit the wagon. Sending one raccoon ahead reveals where hazards sit, where the ground turns unstable and whether a loot cluster is worth the detour. This costs a minute of real time and repeatedly saves far more, because a crew that knows the terrain can line up a push instead of discovering a dead end while dragging a full cart behind it.
Match your stop list to your crew size. Six players can afford to sweep an area's collection and still make progress, while a duo should pick the densest clusters and ignore the rest. Deciding this per zone keeps expectations aligned and stops the classic split where half the group wants to leave and half wants one more dumpster before moving on.
Treat water as a hard boundary for loose cargo. Anything you are carrying that can dissolve should never be crossed or thrown while a safer route exists, and a cart parked near the bank should be nudged with care. The River area punishes exactly the panic move of flinging an item across a gap, so slow down and use planks or a bungee setup deliberately.
Note where each area's collection is tracked before you begin looting. Knowing the target count lets the group call the zone finished out loud, which prevents the endless hunt for a single missed item. It also tells you when to stop grabbing and start pushing, keeping the session moving instead of grinding against a nearly complete list.
Featured

Trash Day All Areas: Stage Order and Hazard Breakdown
Walk every Trash Day all areas stage in order, from Animal Control through Raccoon Paradise, with hazard breakdowns, key loot, and routing tips per stop.

Trash Day Animal Control Secrets: Hidden Spots in the First Area
Uncover every Trash Day Animal Control secrets hotspot, from breakable walls to bonus loot, so your crew escapes the shelter loaded with extras.

Trash Day Junkyard Walkthrough: Clearing Area 2 With a Crew
Survive the Trash Day Junkyard walkthrough with tips on traffic timing, bear trap dodges, and the cleanest way to haul your wagon out of the junkyard.
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Trash Day Hardest Level: Crew-Breaking Stages Ranked
Rank every Trash Day hardest level stage by what actually breaks co-op crews, with pain points and prep tips so you know which area demands the most practice.

Trash Day Last Level: Reaching Raccoon Paradise From the River
Find out what awaits in the Trash Day last level, the route to Raccoon Paradise, and the final-objective checklist every raccoon crew needs to finish.

Trash Day River Level Guide: Crossing the Final Stretch Safely
Master the Trash Day River level guide, from raft setup to the final haul, with puzzle answers and tips for reaching Raccoon Paradise intact.